No Second Chance nominated for Best Belgian Mobile Game

No Second Chance was nominated for best mobile game at the Belgian Video Game awards! We attended the show a couple of weeks ago, it was a great event, and we got to meet awesome, inspiring, creative people. No Second Chance lost to “Winter” by Happy Volcano, a narrative driven exploration game that looks wonderful, I definitely recommend to check it out once it’s out. Other great games (that were nominated in other categories) that we discovered at the show included “Soft Body” by Zeke Virant and “Domiverse” by Haunted Tie.

belgian game awards logo

Thanks to the jury behind the nomination selection for including No Second Chance in their top 3 Belgian mobile games, it’s something we’re really proud of.

Game Jam Time!

Last weekend I participated in the Global Game Jam 2016. It was my first game jam and I had a blast! It was my pleasure to join a team of experienced game jammers (this was their 7th participation in a game jam) and I learned a lot from them! The most important lesson I draw from it is that it is amazing to be an independent game developer!


Here is the result of our game jam: Totem Recall


The game looks and feels beautiful, even if I say so myself.


Totem Recall is a two-player dexterity puzzler which requires both players to collaborate in order to build the most eccentric shape of Totems. The game is played with two controllers on one screen. Player 1 controls the rotation of the base and the existing structure whereas player 2 controls and places the building blocks. Together they have to create and match the totem shape outline which is displayed on the screen.


Both players need to communicate and work together to complete the levels.


Grégory Dassibat (Programming)
Julien Foucher (Programming)
Louis Le Brun (Graphics)
Farhat Fazeli (Dank memes)


Here’s a link to download the game. you need two players, a windows pc and two controllers.

“No Second Chance”

That’s the name of our next game! “No Second Chance” is inspired by the bomb disposal scene from the 1994 game “Policenauts”. As the title suggests, the game can only be played once. There are several reasons why we decided to set that game mechanic, the main one being that defusing a bomb is a tense procedure, and we want the player to feel the pressure of that situation.

No Second Chance

“No Second Chance” will obviously be free to download, because it wouldn’t make sense to pay for a “perma-death” game (*cough*One Life*cough*), especially when the game could be over after a few minutes. Currently we are only planning to release the game for Android.

More news soon, until then, high fives all around!

Update – Our upcoming project

We’ve started working on our next game since several weeks now, and it’s gonna be awfully awesomely peculiar. It’s going to be a mobile game, even though it sure won’t look like one. We want to move away from the rules of traditional mobile game models: There will be no ads, no in-app purchases, no social media sharing. That was one of the first decisions we made, because we were tired of seeing those, and didn’t want to base our game around those constraints.

The game will be largely inspired by the infamous bomb disposal scene from Hideo Kojima’s Policenauts – I’m not sure how familiar people are with it, but it’s definitely one of my favorite moments in gaming.

Next update soon, until then, stay awesome!

Why I think “The Beginner’s Guide” is a crucial step for the future of video games

The Stanley Parable – released in 2011 by Galactic Cafe (Davey Wreden and William Pugh) was one of the most interesting games I’ve ever played, mainly because of the way it completely broke the traditional rules of gaming, throwing one surprise after another at the player. Wreden announced The Stanley Parable’s follow-up only a few days prior to the release date (Otcober 1st 2015) on Twitter, entitled The Beginner’s Guide. So, what is it about?

It is difficult to describe The Beginner’s Guide. In a similar way to Wreden’s previous game, it delivers an unexpected experience to the player. Wreden guides you through this autobiographical video game, in which you literally experience the author’s story – building your own thoughts and feelings, while he describes the emotions he felt during those events.

The Beginner’s Guide has no traditional mechanics, causing several people to question whether it can actually be labelled as a game, but the way it conveys its message could only be done through this medium. As you explore and discover the world of The Beginner’s Guide, you get to learn a whole lot more about its creator than if it had been released as a novel or as a movie.

Wreden has once again managed to create a personal, intriguing, unique game that you’ll be thinking about even after turning the game off. The Beginner’s Guide is one of those few video games that prove that something else – an unexplored form of art – awaits behind this medium.


Welcome to Sweet Sweet!

Welcome to the Sweet Sweet Blog, that I’ll be updating with project news. Additionally, I’ll be posting random stuff such as interviews with other game devs, reviews, videos… basically anything that could be mildly interesting. Make sure to join the discussions! -Marc